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Barricade is a survival game, which mixes tower defense elements.
At first, the 3D aesthetic of the game should follow a polygonal line, low poly, but I came to the conclusion that perhaps this aesthetic was not very efficient in conveying the desired atmosphere. So I decided to try something more ambitious in terms of production and do something that resembles a comic, like in Telltale games, more specifically Wolf Among Us, but inspired by Mike Mingola.
I'm making the character to test the aesthetics. This format is much more expensive and considering that I'm developing solo, it's possible that I'll go back. (laughter)
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